2D Game Physics Programming Course – Pikuma, Feb 2024
⏬2D Game Physics Programming Course by 👑 Gustavo Pezzi from Pikuma, Feb 2024!
Course Description:
The 2D Game Physics Programming Course provides a complete introduction to the theory of 2D game physics. Covering the 35-hour content across 32 chapters, the course explores the building blocks of physics engine: Vectors, Matrices, trigonometry, and calculus.
Participants will learn velocity, acceleration, forces, gravity, friction, rigid body dynamics, collision detection, and constraints. It is practical, especially as it guides its students to develop a simple 2D rigid-body physics engine in C++. It starts with particle physics simulations and then moves to handling rigid bodies of different shapes ranging from circles, rectangles, and polygons. Next, students will define the collision detection and resolution and add constraints to improve engine stability.
The course is designed to be self-contained; any basic programming knowledge of if-else statements, loops, and functions is all you need. You don’t have to have prior experience with C++, though knowing simple algebra can prove helpful. Cross-platform SDL library is used for graphics rendering in the course so that it can run on Windows, macOS, and Linux.
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